Examples of Recuperation

Consume Flesh

Tier: Novice (upgradeable to Seasoned)
Type: Active
Duration: Outcome in turns

You can heal your injuries by consuming the flesh of sentient beings. Each time you inflict damage with a bite attack, you recover one wound level as you munch down your victim's flesh, your body digesting it into itself. You can recover a maximum of one level per turn.

Your Wound Level applies as a penalty to the roll (Negligible: -1; Light: -2; Moderate: -3; Serious: -4; Critical: -5; Terminal: -6; Mortal: -7). You can reduce your Wound Level by no more than your Physique modifier; you are then unable to use this Power to heal your injuries until 24 hours have passed and you are fully rested.

Flaws: You must hit with a bite attack. Also, you can no longer heal by mundane means.

Possible Enhancements: Concealed, Delayed, Resistance, Final Blow, Tireless, Iron Lungs, Punch Anything, Chew Anything, Digestion, Nourishment, Diehard, Passive (Seasoned only)

Recuperation

Type: Active
Duration: Outcome in turns

You have the stamina of a rhinoceros. Your Wound Level drops by 1 per turn for a number of turns equal to the results of a Physique roll. Wound Level applies as a penalty to the roll (Negligible: -1; Light: -2; Moderate: -3; Serious: -4; Critical: -5; Terminal: -6; Mortal: -7). You can reduce your Wound Level by no more than your Physique modifier; you are then unable to use Recuperation again until 24 hours have passed and you are fully rested.

Possible Enhancements: Concealed, Delayed, Resistance, Final Blow, Tireless, Iron Lungs, Punch Anything, Chew Anything, Digestion, Nourishment, Diehard, Passive (Seasoned only)

Recuperation

Type: Active
Duration: Outcome in turns

You can accelerate your recovery by consciously controlling your genetically-enhanced cells. Your Wound Level drops by 1 per turn for a number of turns equal to the results of a Medicine roll. Wound Level applies as a penalty to the roll (Negligible: -1; Light: -2; Moderate: -3; Serious: -4; Critical: -5; Terminal: -6; Mortal: -7). You can reduce your Wound Level by no more than your Medicine modifier; you are then unable to use Recuperation again until 24 hours have passed and you are fully rested.

Possible Enhancements: Concealed, Delayed, Resistance, Final Blow, Tireless, Iron Lungs, Punch Anything, Chew Anything, Digestion, Nourishment, Diehard, Passive (Seasoned only)

Recuperation

Type: Active
Duration: Outcome in turns

You can accelerate your recovery by repairing your partially-mechanical body. Your Wound Level drops by 1 per turn for a number of turns equal to the results of a Robotics roll. Wound Level applies as a penalty to the roll (Negligible: -1; Light: -2; Moderate: -3; Serious: -4; Critical: -5; Terminal: -6; Mortal: -7). You can reduce your Wound Level by no more than your Roboticist modifier; you are then unable to use Recuperation again until 24 hours have passed and you are fully rested.

Possible Enhancements: Concealed, Delayed, Resistance, Final Blow, Tireless, Iron Lungs, Punch Anything, Chew Anything, Digestion, Nourishment, Diehard, Passive (Seasoned only)

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