Influence Powers

Influence Powers at the Novice level can only compel a target to do something they would do anyway when properly persuaded; thus, they are essentially a shortcut.

Influence Powers are not recommended for Novices, as they tend to be highly specialized and are obviated by a single Seasoned Power.

Just a Word

Tier: Novice
Severity: Seasoned

Type: Active
Range: Touch
Duration: Net outcome in turns

People want to talk with you, even when they know they shouldn't. If you succeed in an opposed Discipline check, the target engages you in conversation instead of taking other actions they had intended. Cannot be used in combat.

Possible Enhancements: Concealed, Delayed, Triggered, Fearless, Focused, Unemotional

Look At Me

Tier: Novice
Severity: Seasoned

Type: Active
Range: Touch
Duration: Net outcome in turns

You know how to catch the eye. If you succeed in an opposed Discipline check, the target stares at you instead of taking other actions they had intended. Cannot be used in combat.

Possible Enhancements: Concealed, Delayed, Triggered, Fearless, Focused, Unemotional

Tell Me About It

Tier: Novice
Severity: Seasoned

Type: Active
Range: Touch
Duration: Net outcome in turns

People open up to you. The net outcome of an opposed Discipline check determines how much the target reveals and whether they realize you are pumping them for information.

Possible Enhancements: Concealed, Delayed, Triggered, Fearless, Focused, Unemotional

Charm

Tier: Novice
Severity: Seasoned

Type: Active
Range: Touch
Duration: Net outcome in turns

You always make a good first impression. If you succeed in an opposed Discipline check, a single target likes you and forms a positive impression of you.

Possible Enhancements: Concealed, Delayed, Triggered, Fearless, Focused, Unemotional

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