Expertise: Diviner (or Illusionist)
Type: Passive
Potency: 2
Specifically for purposes of divination and illusion (perception and the alteration of perception), your Sorcery skill is considered higher by a number of levels equal to the Potency.
Possible Enhancements: Concealed, Fearless, Final Blow, Focused, Hard to Control, Hard to Influence, Hard to Possess, Indomitable Will, Psychotic Break, Receptors, Tireless, Unemotional, Warning
Expertise: Exorcist (or Summoner, or Necromancer, or Mind Melter)
Type: Passive
Potency: 2
For purposes of summoning, banishment, exorcism, necromancy, and mind control, your Sorcery skill is considered higher by a number of levels equal to the Potency.
Possible Enhancements: Concealed, Fearless, Final Blow, Focused, Hard to Control, Hard to Influence, Hard to Possess, Indomitable Will, Psychotic Break, Receptors, Tireless, Unemotional, Warning
Skillset: Healing
Type: Active
Duration: Psychology modifier in turns
When using Skillset, the required outcome is 1 for healing. Can be activated simultaneously with a Power to which it applies (though Depletion increases by 20% in such a case).
Possible Enhancements: Concealed, Delayed, Triggered, Diehard, Fearless, Final Blow, Focused, Psychotic Break, Tireless, Unemotional, Warning
Expertise: Healing
Type: Passive
Potency: 2
Specifically for purposes of healing, your Sorcery skill is considered higher by a number of levels equal to the Potency.
Possible Enhancements: Concealed, Diehard, Fearless, Final Blow, Focused, Psychotic Break, Tireless, Unemotional, Warning
Expertise: Alchemist (or Transmuter, or Elementalist)
Type: Passive
Potency: 2
Specifically for purposes of alchemy, transmutation, and the elements, your Sorcery skill is considered higher by a number of levels equal to the Potency.
Possible Enhancements: Concealed, Ammo Morphing, Diehard, Fearless, Final Blow, Focused, Tireless, Unemotional, Warning, any Touch/Taste/Smell Enhancement