Enhanced Skill For Psychology

Expertise: Evaluation

Type: Passive
Potency: 2

Your Psychology skill is considered higher by a number of levels equal to the Potency for purposes of evaluating people. Because this is only an enhancement of a mundane skill, it cannot be used to evaluate player characters. Unless you have a Power such as Assessment, such social interactions must be roleplayed rather than resolved by rolling dice.

Possible Enhancements: Concealed, Fearless, Indomitable Will, Psychotic Break, Smell Emotion, Taste Emotion, Warning

Skillset: Clinical Psychology

Type: Active
Duration: Psychology modifier in turns

When using Skillset, the required outcome is 1 for Clinical Psychology (treating mental and emotional disorders, including insanity). Can be activated simultaneously with a Power to which it applies (though Depletion increases by 20% in such a case).

Possible Enhancements: Concealed, Fearless, Indomitable Will, Psychotic Break, Smell Emotion, Taste Emotion, Warning

Expertise: Clinical Psychology

Type: Passive
Potency: 2

Your Psychology skill is considered higher by a number of levels equal to the Potency for purposes of treating mental and emotional disorders, including insanity.

Possible Enhancements: Concealed, Fearless, Indomitable Will, Psychotic Break, Smell Emotion, Taste Emotion, Warning

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