Enhanced Skill For Medicine

Skillset: Emergency Medicine

Type: Active
Duration: Medicine modifier in turns

When using Skillset, the required outcome for Emergency Medicine is 1. Can be activated simultaneously with a Power to which it applies, such as Recuperation based on Medicine (though Depletion increases by 20% in such a case).

Note that Serious Wounds cannot be fully healed with a mundane skill – even one enhanced by Skillset. Thus, it is not possible to reduce a patient's Wound Level by more than 3. Also, wounds treated using Skillset still requite convalescence. The injuries are still present, even though they have been treated, so recovery time is needed.

Possible Enhancements: Concealed, Delayed, Diehard, Fearless

Expertise: Emergency Medicine

Type: Passive
Potency: 2

Specifically for purposes of Emergency Medicine (short-term treatment of physical injuries), your Medicine is considered higher by a number of levels equal to the Potency.

Possible Enhancements: Concealed, Diehard, Fearless

Skillset: Surgery

Type: Active
Duration: Medicine modifier in turns

When using Skillset, the required outcome for Surgery is 1. Can be activated simultaneously with a Power to which it applies (though Depletion increases by 20% in such a case).

Possible Enhancements: Concealed, Delayed, Diehard, Fearless

Expertise: Surgery

Type: Passive
Potency: 2

Specifically for purposes of Surgery, your Medicine is considered higher by a number of levels equal to the Potency.

Possible Enhancements: Concealed, Diehard, Fearless

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