Enhanced Skill For Electrical Engineering

Skillset: Security Systems

Type: Active
Duration: Electrical Engineering modifier in turns

When using Skillset, the required outcome is 1 for security systems, including searching for traps and alarms, and disarming, bypassing, or modifying electronic locks, traps, and alarms. Applies only to electronic devices; does not apply to mechanical locks, traps, or alarms (which fall under Burglary). Does not include stealth (which is an opposed roll and therefore ineligible for Skillset). Can be activated simultaneously with a Power to which it applies (though Depletion increases by 20% in such a case).

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Contortion, Diehard, Evasion, Fearless, Final Blow, Focused, Slippery, Tireless, Unemotional, Warning

Expertise: Security Systems

Type: Passive
Potency: 2

Specifically with regard to security systems, Electrical Engineering is considered higher by a number of levels equal to the Potency. Includes disarming, bypassing, or modifying electronic locks, traps, alarms, and security systems. Applies only to electronics; does not apply to mechanical locks, traps, or alarms (which fall under Burglary). Does not include searching, which is covered by Heightened Senses. Does not include stealth.

Possible Enhancements: Concealed, Ammo Morphing, Contortion, Diehard, Evasion, Fearless, Final Blow, Focused, Slippery, Tireless, Unemotional, Warning

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