Damage Bonuses

Lethal Strikes

Type: Passive

Your unarmed attacks deal +2 damage, as if a melee weapon. This cannot be increased through investment of further Gifts, but does stack with damage bonuses from Powers and other sources.

Possible Enhancements: Concealed, Damage Over Time, Riposte/Overpower, Final Blow, Punch Anything

Crushing Blow

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with one specific type of unarmed attack (punch, kick, head butt, etc.), selected when this Power is taken.

Possible Effects: Concealed, Extended, Delayed, Piercing, Riposte/Overpower, Corrosive/Burning, Punch Anything, Tireless, Fearless, Final Blow

Customized Variations of Crushing Blow

Critical Strike

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with one specific type of melee weapon (swords, clubs, knives, etc.), selected when this Power is taken. Applies to both hand-held and thrown attacks using the selected weapon type.

Possible Effects: Concealed, Extended, Delayed, Piercing, Tireless, Riposte/Overpower, Corrosive/Burning, Fearless, Final Blow

Customized Variations of Critical Strike

Deadshot

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with one type of ranged weapon (rifles, handguns, crossbows, etc.), selected when this Power is taken.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Customized Variations of Deadshot

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