Lethal Strikes
Type: Passive
Your unarmed attacks deal +2 damage, as if a melee weapon. This cannot be increased through investment of further Gifts, but does stack with damage bonuses from Powers and other sources.
Possible Enhancements: Concealed, Chew Anything, Fearless, Final Blow, Focused, Immovable, Punch Anything, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Crushing Blow
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with one specific type of unarmed attack (punch, kick, head butt, etc.), selected when this Power is taken.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Punch Anything, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Customized Variations of Crushing Blow
Critical Strike
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with one specific type of melee weapon (swords, clubs, knives, etc.), selected when this Power is taken. Applies to both hand-held and thrown attacks using the selected weapon type.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Customized Variations of Critical Strike
Deadshot
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with one type of ranged weapon (rifles, handguns, crossbows, etc.), selected when this Power is taken.
Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional