Damage Bonuses

Lethal Strikes

Type: Passive

Your unarmed attacks deal +2 damage, as if a melee weapon. This cannot be increased through investment of further Gifts, but does stack with damage bonuses from Powers and other sources.

Possible Enhancements: Concealed, Chew Anything, Fearless, Final Blow, Focused, Immovable, Punch Anything, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Crushing Blow

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with one specific type of unarmed attack (punch, kick, head butt, etc.), selected when this Power is taken.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Punch Anything, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Customized Variations of Crushing Blow

Critical Strike

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with one specific type of melee weapon (swords, clubs, knives, etc.), selected when this Power is taken. Applies to both hand-held and thrown attacks using the selected weapon type.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Customized Variations of Critical Strike

Deadshot

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with one type of ranged weapon (rifles, handguns, crossbows, etc.), selected when this Power is taken.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Customized Variations of Deadshot

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