Ranged Damage Powers

Deadshot: Rifles

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with rifles.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Deadshot: Handguns

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with handguns (including pistols and revolvers).

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Deadshot: Bows

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with bows other than crossbows.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Deadshot: Crossbows

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with crossbows.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Deadshot: Slings

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with slings and staff-slings.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Deadshot: Blowguns

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with blowguns and similar weapons.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

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