Ranged Damage Powers

Deadshot: Rifles

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with rifles.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Deadshot: Handguns

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with handguns (including pistols and revolvers).

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Deadshot: Bows

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with bows other than crossbows.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Deadshot: Crossbows

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with crossbows.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Deadshot: Slings

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with slings and staff-slings.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Deadshot: Blowguns

Type: Active
Duration: Outcome in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with blowguns and similar weapons.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

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