Critical Strike: Clubs
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with clubs, sticks, hammers, and similar weapons, both hand-held and thrown.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Critical Strike: Knives
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You deal receive a bonus to damage with knives and other short bladed weapons, both hand-held and thrown.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Critical Strike: Swords
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with swords and other long bladed weapons, both hand-held and thrown.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Critical Strike: Spears
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with spears and other thrusting weapons, both hand-held and thrown.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Critical Strike: Axes
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with axes, picks, and similar weapons, both hand-held and thrown.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Critical Strike: Whips
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with whips, ropes, bolas, and similar weapons, both hand-held and thrown.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional
Critical Strike: Garrotes
Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2
You receive a bonus to damage with garrotes and other strangling weapons.
Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional