Melee Damage Powers

Critical Strike: Clubs

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with clubs, sticks, hammers, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Critical Strike: Knives

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You deal receive a bonus to damage with knives and other short bladed weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Critical Strike: Swords

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with swords and other long bladed weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Critical Strike: Spears

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with spears and other thrusting weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Critical Strike: Axes

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with axes, picks, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Critical Strike: Whips

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with whips, ropes, bolas, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Critical Strike: Garrotes

Type: Active
Duration: Skill modifier in turns
Piercing: 0
Damage: +2

You receive a bonus to damage with garrotes and other strangling weapons.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

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