Custom Melee Powers

Club

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using clubs, sticks, hammers, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Knife

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using knives and other short bladed weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Sword

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using swords and other long bladed weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Spear

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using spears and other thrusting weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Axe

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using axes, picks, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Whip

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using whips, ropes, bolas, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Garrote

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using garrotes and other strangling weapons.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Example:

Flaming Sword

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your sword bursts into flame on command. Specifically for purposes of wielding it, your Melee is considered higher by a number of levels equal to the Potency.

The sword gives off small amounts of smoke and smells strongly of frankincense and myrrh.

Flaw: Item

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional, Morphing, Blade Morphing, Summoned

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