Custom Melee Powers

Club

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using clubs, sticks, hammers, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

Knife

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using knives and other short bladed weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

Sword

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using swords and other long bladed weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

Spear

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using spears and other thrusting weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

Axe

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using axes, picks, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

Whip

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using whips, ropes, bolas, and similar weapons, both hand-held and thrown.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

Garrote

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using garrotes and other strangling weapons.

Possible Enhancements: Concealed, Delayed, Triggered, Riposte/Overpower, Damage Over Time, Fearless, Tireless, Final Blow

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