Attack Bonuses

Unarmed Strike

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Unarmed Combat is considered higher by a number of levels equal to the Potency specifically for purposes of using one type of unarmed attack (punch, kick, head butt, etc.), selected when this Power is taken.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Punch Anything, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Customized Variations of Unarmed Strike

One with the Weapon

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using one type of melee weapon (swords, clubs, knives, etc.), selected when this Power is taken. Applies to both hand-held and thrown attacks using the selected weapon type.

Possible Enhancements: Concealed, Delayed, Triggered, Damage Over Time, Fearless, Final Blow, Focused, Immovable, Riposte/Overpower, Slippery, Superleap, Tireless, Unemotional

Customized Variations of One with the Weapon

Sharpshooter

Type: Active
Duration: Skill modifier in turns
Potency: 2
Piercing: 0

Your Ranged Combat is considered higher by a number of levels equal to the Potency specifically for purposes of one type of ranged attack (rifle, handgun, crossbow, etc.), selected when this Power is taken.

Possible Enhancements: Concealed, Delayed, Triggered, Ammo Morphing, Damage Over Time, Fearless, Final Blow, Focused, Tireless, Unemotional

Customized Variations of Sharpshooter

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