Attack Bonuses

Unarmed Strike

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Unarmed Combat is considered higher by a number of levels equal to the Potency specifically for purposes of using one type of unarmed attack (punch, kick, head butt, etc.), selected when this Power is taken.

Possible Effects: Concealed, Extended, Delayed, Piercing, Riposte/Overpower, Corrosive/Burning, Punch Anything, Tireless, Fearless, Final Blow

Customized Variations of Unarmed Strike

One with the Weapon

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Melee is considered higher by a number of levels equal to the Potency specifically for purposes of using one type of melee weapon (swords, clubs, knives, etc.), selected when this Power is taken. Applies to both hand-held and thrown attacks using the selected weapon type.

Possible Effects: Concealed, Extended, Delayed, Piercing, Tireless, Riposte/Overpower, Corrosive/Burning, Fearless, Final Blow

Customized Variations of One with the Weapon

Sharpshooter

Type: Active
Duration: Outcome in turns
Potency: 2
Piercing: 0

Your Ranged Combat is considered higher by a number of levels equal to the Potency specifically for purposes of one type of ranged attack (rifle, handgun, crossbow, etc.), selected when this Power is taken.

Possible Effects: Concealed, Extended, Delayed, Piercing, Corrosive/Burning

Customized Variations of Sharpshooter

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